# BigHoops > The world's first AI-powered basketball gaming concept. BigHoops is a social basketball entertainment company. Robotic hoops move in 3D space and adjust distance, height, angle, and hoop size in real time so anyone can compete regardless of skill level. ## What BigHoops Offers - **Patented Technology**: AI-powered robotic hoops with variable hoop size, full court motion, and junior-to-pro height adjustment. - **Multiple Game Modes**: A growing selection of interactive basketball game modes including BigHoops, Horse, ShotClock, Staying Alive, and Tic Tac Toe. - **Immersive Environments**: Players choose from themed virtual environments during gameplay. - **Skill-Based Difficulty**: Five difficulty levels (Rookie, Easy, Medium, Hard, Ballin') ensure fair competition for all ages and abilities. ## Pages - [Home](https://bighoops.com/): Overview of the BigHoops concept, experience videos, and newsletter signup. - [Locations](https://bighoops.com/locations): Find open BigHoops venues and coming-soon locations on an interactive map. - [Electric Sports Social](https://bighoops.com/locations/electric-sports-social): Book BigHoops in Sandy Springs, GA with direct venue details, amenities, and booking links. - [Licensing](https://bighoops.com/licensing): Information about licensing BigHoops technology for your venue, including unit features, space requirements, and partnership benefits. - [Coming Soon](https://bighoops.com/coming-soon): Dedicated BigHoops facility concept—purpose-built venues with multiple courts, VIP experiences, full-service dining, and event spaces. Franchise and investor inquiries welcome. ## Contact - Website: https://bighoops.com - Email: info@bighoops.com - Facebook: https://facebook.com/thebighoops - Instagram: https://instagram.com/thebighoops ## Licensing & Partnership BigHoops offers licensing for venues. Requirements: 300+ sq ft plus seating with ~16 ft ceiling height. Each unit includes patented robotic hoop technology, integrated scoring, time-based session management, and premium audio-visual systems. New game modes and environments are deployed directly to units over time.